Incubator News Roundup (Molehill)
February 27th, 2011NOTE: this post was last updated with new links on March 9, 2011

New and truly revolutionary versions of Flash Player and Adobe AIR named “Incubator” (formerly Molehill APIs) were made available on Adobe Labs. To those who are unfamiliar with the new release, it features hardware accelerated 3D graphics support.
As Adobe puts it: “The Adobe® AIR® and Adobe Flash® Player Incubator is a technology preview program for more adventurous developers who are willing to experiment with Flash Platform runtime features that are in early development stages.”
New Incubator builds of Adobe Flash Player and Adobe AIR available here:
Download Incubator Builds and check Wiki
If you are keen on exploring 3D capabilities right away, you can use one of the pre-release versions of the popular 3D frameworks that also announced Incubator support. To see a list of all features that are included in the Incubator builds, check out this post.
3D frameworks supporting Molehill:
- Away3D 4.0 Alpha
- Flare3D 2.0
- Aerys Minko
- Sophie 3D
- CopperCube 2.5
- Zest3D
- Alternativa 8 (available soon)
Here are some LIVE demos:
(make sure you have Flash Player Incubator installed first)
Added on March 9:
- Grid Map Generator
- AGAL Demo (cool shape morph)
- Snowboard Demo
- DeltaStrike
- Fractal Tree Generator
- Simple Game Physics Example (M2D)
Added on March 8:
- Flickr Coverflow
- Spiral Carousel
- Full Quake 3 game
- Sofa (Sophie3D)
- Fiat 500 (Sophie3D)
- Fractal Sponge
- Normal Map Shader
- Animated Creatures
- Bloom Demo
- Molecule Viewer(article + demo)
Added on Feb 27:
- Quake 3
- Zombie Tycoon
- MAX Racer Demo Alternativa 8 (150MB)
- 40k polygon terrain demo
- Shallow Water Manipulation
- Hi-res Head Model (OBJ)
- Duck Demo
- MD5 Animated Model Demo
- Environment map test
- Animation blend test
- Environment map diffuse test
- 2D performance demo: with molehill and without
- Treasure Dungeon
- How fast is molehill (article and demos)
- JigLib Physics Demos (Away 4.0) – demo1, demo2, demo3, demo4, demo5
- Plane and triangle by Ryan Speets (demo + source)
- Ambiera CopperCube Backyard Demo
- Radiolarian
- Starfish
- 500 Particles
- Away3D + JigLib
- Voxel Renderer
Videos (only new stuff):
Just Source Code:
- Molehill Spinning Cube on Gist
Tutorials and Articles:
- Digging more into the Molehill APIs by Thibault Imbert
- Molehill from scratch with Adobe Flash CS5
- Simple 2D Molehill Example
- 2D Sprite Sheets with Molehill by Tinic Uro (demo + source)
- How fast is molehill (article and demos)
- Molehill 3D APIs article by SwfGeek
- Changing the web, again article by Thibault Imbert
- Using FTD and Away3D 4.0 by George Profenza
- Quickstart for Molehill and Away3D by John Lindquist
- Simple Bunnyhill Demos (article and sources)
- Per-Polygon Distance Fog tutorial by Pixelante
- Per-Vertex Distance Fog tutorial by Pixelante
- Fast Vertex Lighting tutorial by Pixelante
- Demystifying Molehill – Part 1 – good read
- Using Flash 3D API in haXe
- Converting wii game to Molehill (Video Interview With Mandreel)
- Convert C++ application to Molehill using Mandreel
- Molehill Getting Started – great article, recommended
- AGALMiniAssembler Primer
- AGAL basics
Related News:
- Unity3D announces support for publishing to Flash Player
- GameBuilder Studio announces Molehill support
- JigLib adds Away3D 4.0 (Molehill) support
- HxSL – haXe Shader Language (announcement and manual)
Now, let’s change the web!
Follow me on twitter @pauliusuza for more news and updates on #flash and #molehill


February 27th, 2011 at 11:29 pm
I wonder when can I get flash 11 on my android 2.2 device
February 27th, 2011 at 11:32 pm
Stay tuned, Adobe is currently working on adding Molehill support to mobile devices using OpenGL ES2
February 28th, 2011 at 12:31 am
Have a look at our demo here: http://aerys.in/minko-quake-3
February 28th, 2011 at 12:35 am
Warren, we already have you in the list
Awesome demo!
February 28th, 2011 at 2:14 am
Oh, right, missed it
Keep crawling the web for new demos!
February 28th, 2011 at 2:30 am
[...] and there’s a nice round-up of Molehill demos and articles over on Uza’s blog [...]
February 28th, 2011 at 2:34 am
One more:
2D Sprite Sheets with Molehill: http://blog.kaourantin.net/?p=110
February 28th, 2011 at 2:41 am
Thanks for compiling this list of demos, so I don’t have to! Also, thanks for including mine
February 28th, 2011 at 2:42 am
@Tinic thanks!
@Ryan no problem!
Please leave a comment if you find any cool demos that are not mentioned here!
February 28th, 2011 at 4:26 am
http://alternativaplatform.com/en/demos/maxracer/
February 28th, 2011 at 4:26 am
oops
February 28th, 2011 at 4:27 am
@Anton – I was checking your website every 10minutes to see when you will upload a link to your demo
February 28th, 2011 at 4:58 am
Please, add Alternativa3D 8 into “Frameworks supporting Molehill” section (http://alternativaplatform.com/en/alternativa3d/).
February 28th, 2011 at 5:46 pm
I wrote a quick article on how to setup Away3D 4.0 and the examples: http://bit.ly/gKebfm HTH!
February 28th, 2011 at 5:53 pm
@George – thanks, added to the list
February 28th, 2011 at 6:02 pm
@Paulius Thank you! I’ve linked to your blog from our post(http://bit.ly/eAzub3) since it has very comprehensive list of resources. Well done!
February 28th, 2011 at 6:04 pm
@George – Thanks for the link!
February 28th, 2011 at 10:17 pm
Simple Bunnyhill (Upcoming 2D rendering engine based on the Molehil API) Demos
http://blog.cjcat.net/2011/02/simple-bunnyhill-demos/
HxSL (shader language for haXe)
http://ncannasse.fr/blog/announcing_hxsl/
February 28th, 2011 at 11:05 pm
Quickstart for Molehill and Away3D
http://johnlindquist.com/2011/02/28/quickstart-for-molehill-and-away3d/
February 28th, 2011 at 11:06 pm
Video: See What Flash Can do with the Molehill 3D API
http://www.youtube.com/user/snorklTV#p/c/0/JSlehUCU9gs
February 28th, 2011 at 11:14 pm
@focus – thanks for the links
March 1st, 2011 at 3:37 am
Really simple, barebones, per-polygon distance fog tutorial.
http://pixelante.ca/index.php?b=molehill_flash_tutorial_perpolygon_distance_fog
March 1st, 2011 at 3:45 pm
Using Flash 3D API in haXe
http://haxe.org/doc/advanced/flash3d
March 1st, 2011 at 7:13 pm
Converting wii game to Molehill (Video Interview With Mandreel):
http://blog.theflashblog.com/?p=2593
March 1st, 2011 at 10:25 pm
@focus – thanks again, great links
March 2nd, 2011 at 12:03 am
Here we go, much improved distance fog shader:
http://pixelante.ca/index.php?b=molehill_flash_tutorial_pervertex_distance_fog
March 2nd, 2011 at 1:13 am
[...] this on yesterday. Also Watch a bunch more videos at FlashRealtime.com and link over to Uza’s Blog for more info on all the 3D engines using Molehill and a ton of interactive [...]
March 2nd, 2011 at 1:28 am
thonbo.com/molehill_tests/MolehillTest2.html
March 2nd, 2011 at 5:19 pm
Here’s one I made with the help of http://pixelante.ca/index.php?b=molehill_flash_tutorial_pervertex_distance_fog for the fog and http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/ for the actual triangle generation: http://liquify.eu/VoxelRenderer/
March 2nd, 2011 at 9:51 pm
One more away3d + jiglib Demo
http://examples.swfgeek.net/flash/molehill/away3d_jiglib/index.html
March 3rd, 2011 at 1:43 am
New day, new tutorial. This time it is a Vertex Lighting shader (+ the fog from before)
http://pixelante.ca/index.php?b=molehill_flash_tutorial_vertex_lighting
March 3rd, 2011 at 1:53 am
Full Quake 3 demo here : http://q3fl.impulse12.com
Alchemy + Molehill inside.
March 3rd, 2011 at 3:59 am
5000 Arrows:
http://escargot.la.coocan.jp/molehill/index.html
March 5th, 2011 at 4:41 am
Two primers on AGAL:
http://ryanspeets.com/flash/agalminiassembler-primer/
http://pixelante.ca/index.php?b=molehill_flash_tutorial_agal_basics
March 8th, 2011 at 1:57 am
Faster vertex lighting with transformations done on the GPU
http://pixelante.ca/index.php?b=molehill_flash_tutorial_faster_vertex_lighting
March 9th, 2011 at 12:59 am
[...] Paulius Uza has a great list of molehill demos at http://www.uza.lt/2011/02/27/molehill-roundup/ [...]
March 9th, 2011 at 4:40 am
The best collection of Molehill stuff so far.
March 9th, 2011 at 4:54 am
GPU Bloom demo: http://pixelante.ca/demo/gpubloom.html
No tutorial for it yet.
March 9th, 2011 at 6:05 am
Please fix this post. It makes look the name of the player version is Incubator but that’s not the case, incubator is the name of the developer program, it’s just another word for “alpha”(program).
March 9th, 2011 at 9:57 pm
Adobe Flash® Player Incubator is an end product in itself and it’s outside the ordinary release cycle of Flash Player, therefore it would be fair to say that Incubator is just a product name, rather than synonym for “alpha” or “beta”.
March 10th, 2011 at 7:40 am
[...] Paulius Uza has a great list of molehill demos at http://www.uza.lt/2011/02/27/molehill-roundup/ [...]
March 10th, 2011 at 8:56 am
Great list! Thanks for mentioning my demo!
March 10th, 2011 at 9:06 am
[...] Check also this post out, Uza is providing a helpful roundup on Molehill news, with lots of demos, videos and background [...]
March 21st, 2011 at 12:11 am
[...] > Great list of Molehill demos – > http://www.uza.lt/2011/02/27/molehill-roundup/ > Another great list of Molehill demos – http://blog.theflashblog.com/?p=2607 > Great [...]
March 26th, 2011 at 9:09 am
500 image Animated Bitmap Collection with Away3D & Molehill http://reelworld.com/molehill
March 29th, 2011 at 4:02 am
Can you add my blog?
Thanks,
Andre
April 10th, 2011 at 1:56 am
please add this to the list:
http://www.alive-3d.com/?p=264
if browser does not have the incubator flash plugin installed, content will be rendered through FP 10 drawing API.
Basically Alive3d is a full featured 3d engine for Flash Player 10 and recently we have started integrating Molehill.
April 16th, 2011 at 4:59 pm
More Examples…
http://videometry.net/broomstick/TextureBroomstick.html
http://videometry.net/broomstick/WaveModifier.html
http://videometry.net/broomstick/Manta.html
April 16th, 2011 at 9:47 pm
It’s so much we have to learn to master 3D. Check out this tutorial/presentation I made about 3D basics for flash developers to get a deeper understanding in true 3D.
http://www.inear.se/2011/04/a-brief-introduction-to-3d/
May 15th, 2011 at 4:39 pm
[...] And there’s a growing list of demos here. [...]
May 17th, 2011 at 6:44 pm
[...] More information here: http://www.uza.lt/2011/02/27/molehill-roundup/ [...]
July 28th, 2011 at 5:32 pm
any news and tutorials on new FP11 beta?